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About


About me, the website creator, Rahul Raman.

About me

I am an enthusiastic game developer based in India, with a rich experience of over 4 years in game programming & building games.

I write efficient & easy to understand code

With years of experience in unity programming and game multiplayer & networking design, I have mastered the skills of understanding client requirements according to the latest trends. I have worked on projects with different requirements so you can rely on me for yours.

I’m also learning new skills in working in Unreal Engine C++ and having a project in early development. Looking forward to publishing games made with Unreal Engine too soon.

I’ve spent most of these years working across different areas of game development like game UI/UX, front-end controls & mechanics, inner game loops, cloud content delivery, and networking in C# and C++. Having worked on various projects that are already live, I can help you with the best possible suggestions and ideas that we can proceed with. With me, you aren’t forced to accept anything. I give you a variety of options we can work on together.

red white and black round wheel

My Skills

I believe in the fact that learning never stops and I am interested in learning new technologies and programming languages that will help me design and develop a better output in less time.

C++learning c++ in general & for unreal engine
C#made many games with c# & unity
Pythonmade a variety of projects and apps on python
Node.Js Server Side Javascriptworked with node.js on server side apps
Next.Js/Reactthis website is made using Next.js

My Experience

2021-2023

C#/C++ Game Programmer

I had learned almost every unity 3d core functionality and APIs along with new InputSystem and addressables assets for remote content delivery at that time by November 2021. I also had with multiplayer networking game eg. with photon, integrating project for player data store on service like Google Firebase and different scopes leaderboards (daily/weekly, real time high scores, separated by countries). And from December 2021, I started learning c++ and making games in Unreal Engine with c++. Although I can not yet say I know everything or almost everything there is to know about c++ or Unreal Engine. But I am confident I can develop, build a playable Unreal Engine game ready to deploy made entirely in c++ using core functionalities and replication system with networking. Though not in the best production quality yet, but hey, I am still gaining new experiences!

2018-2021

Unity3D Developer

Then from late 2018 (November/December), I started learning programming and buidling games with Unity game engine for fun & hobby. Later in team collaborations at first I was responsible for scripting game UI and local parts. Later I learned all parts of Unity programming built multiple games on different platforms. My first official freelancing project was SOS Squad 2020 (old name: Quaranteam) published in 2020. Also, during this time period as I was a high school student, I also signed up for GitHub Student Developer pack, and got verified.

2017-2018

Python Server Applications

Later I started wokring on making server side applications. I built and run a heavy(at one point I added so many new character/maps/powerups/minigames I wondered can it even be called bombsquad anymore?) modded BombSquad game server. I also made a Discord bot with python for BombSquad game players on discord along with a python django web dashboard for the bot. During this time I also started learning Node.js

2016-2017

Python Scripts & Game Mods

I started learning python. I was a just doing random projects making new fun mods of Bombsquad game on open source distributed through the community mod manager, and also many for personal use to customize and specialize my own client.